Minecraft servers 1.11 with private and with mini games spleef, bedwars, among us, duels, and pixelmon

A catalog of Minecraft 1.11 servers. New structures like woodland mansions were added. New mobs including llamas, vindicators, and evokers were introduced. New items like the totem of undying and shulker boxes appeared.

In Spleef, players compete in an arena with the goal of breaking blocks beneath their opponents to make them fall. This game tests players' speed, strategy, and reflexes. The last player standing wins the round. Spleef can be played in various themed arenas with different block types and additional challenges such as power-ups or hazards.

In BedWars, teams start on separate islands with a bed. The bed allows players to respawn, making it a crucial element to protect. Players must gather resources, fortify their bed, and build bridges to other islands to attack opponents. The game ends when all opposing teams' beds are destroyed, and their players are eliminated. Strategy, teamwork, and resource management are key to winning BedWars.

The Among Us mini-game on Minecraft servers adapts the popular game, creating a similar experience within the world of Minecraft. Players are divided into crewmates and impostors, completing tasks or sabotaging efforts to win.

Minecraft duel servers provide players with the opportunity to compete in one-on-one battles, testing their combat skills and strategies. These servers are popular among players seeking fair and exciting matches. Servers offer different duel modes, including classic PvP, bow duels, magic spell duels, or even duels with specific items.

Pixelmon is a mod for Minecraft servers that introduces Pokémon into the game. Players can catch, train, and battle Pokémon, explore biomes, search for rare creatures, and participate in PvP battles. The mod also adds new structures, items, quests, and many features typical of the Pokémon universe.

Minecraft servers with land protection (private) provide players with the ability to protect their builds and territories from other players. The main idea is to create zones where access is controlled by the owner. Claims or protections prevent griefing and theft, ensuring a safe and enjoyable building environment.

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