Minecraft servers 1.16.1 with private and with mini games spleef, tntrun, kitpvp, buildbattle, and among us
Fixed resource loading issues when entering the Nether. Improved item enchantment system performance. Listing of servers supporting Minecraft version 1.16.1.
In Spleef, players compete in an arena with the goal of breaking blocks beneath their opponents to make them fall. This game tests players' speed, strategy, and reflexes. The last player standing wins the round. Spleef can be played in various themed arenas with different block types and additional challenges such as power-ups or hazards.
TntRun is a fast-paced and adrenaline-filled mini-game where players run across multiple layers of TNT blocks that disappear shortly after being stepped on. The objective is to outlast other players by staying on the remaining platforms while avoiding falling into the void. As the game progresses, the playing field shrinks, increasing the difficulty and excitement.
KitPVP is a dedicated PvP game mode where players choose from a variety of kits, each providing different weapons, armor, and abilities. Players battle in specially designed arenas, with the objective of achieving the most kills and improving their stats. KitPVP servers often feature ranking systems, leaderboards, and in-game rewards for top performers.
BuildBattle is a competitive creative mode where players are given a theme and a limited amount of time to construct a build related to that theme. After the building phase, players vote on each other's creations, and the build with the highest score wins. BuildBattle encourages creativity, quick thinking, and design skills, often featuring multiple rounds and different building themes.
The Among Us mini-game on Minecraft servers adapts the popular game, creating a similar experience within the world of Minecraft. Players are divided into crewmates and impostors, completing tasks or sabotaging efforts to win.
Minecraft servers with land protection (private) provide players with the ability to protect their builds and territories from other players. The main idea is to create zones where access is controlled by the owner. Claims or protections prevent griefing and theft, ensuring a safe and enjoyable building environment.
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